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Squishy Rex
Squishy Rex
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A Near-Perfect Ptooie Tutorial Empty A Near-Perfect Ptooie Tutorial

3/10/2013, 1:29 am
I thought of this when I set a Roto-Disc... or was it a firebar... to Don't Move. It began only moving vertically which gave me the idea for a possible Ptooie.

Step 1: Get these GFX: http://www.sendspace.com/file/vnkuth

Step 2: Turn off Auto-Align and set the Piranha Plant (replacing Spiny) on a Warp Pipe.

Step 3: Take the Fire Bar (Spike Ball) and set it to Don't Move. Now this is the critical part. Set the Firebar placement in the advanced window to whatever you want. However go no more than 10 otherwise it won't look too authentic and the Spike Ball will begin to behave erratically.

Step 4: Test the level. It may take adjusting to get the lowest point of the Spike Ball's path to stop just above the Piranha's mouth. You should then have a Ptooie. However you may want the Spike to disappear or fall off screen when the Ptooie is defeated.

Spike Ball and Ptooie by Tryloubliss and Redigit.
MarioWizzerd
MarioWizzerd
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A Near-Perfect Ptooie Tutorial Empty Re: A Near-Perfect Ptooie Tutorial

3/10/2013, 8:53 am
Oh,Thank you Squishy Rex.This is very useful to me.
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