- DragonSoulShadow
- Posts : 4574
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TGIDQ New Features
7/28/2014, 12:14 am
Besides the re-addition of actual RPG sheets I will be making a number of changes.
Team Luck: Great new feature, the more teamwork and progress their is on the RPG the higher this will rise. If their is inactivity, large time wasting, or breaking of story.. This could cause good/bad things to happen if it changes. Individual luck is still there and is still important.
Individual luck events: Events such as bonus turns have been added based on the INDIVIDUALS luck not team.
Team Luck Events: Events such as bonus EXP have been added and will actiate if your TEAM luck is high enough.
More to come soon and please comment on these events.
Team Luck: Great new feature, the more teamwork and progress their is on the RPG the higher this will rise. If their is inactivity, large time wasting, or breaking of story.. This could cause good/bad things to happen if it changes. Individual luck is still there and is still important.
Individual luck events: Events such as bonus turns have been added based on the INDIVIDUALS luck not team.
Team Luck Events: Events such as bonus EXP have been added and will actiate if your TEAM luck is high enough.
More to come soon and please comment on these events.
- Jams - ADventuresVDORetired Staff
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Re: TGIDQ New Features
7/28/2014, 12:08 pm
This is a pretty neat concept, and I like it! But do enemies have their own luck, and if so, can they get bonus turns as well?
- DragonSoulShadow
- Posts : 4574
Gold : 44975
Likes : 24
Re: TGIDQ New Features
7/28/2014, 4:32 pm
They kinda have their own system for their special events that haven't changed from previous versions.
- RevoblamShaq
- Posts : 896
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Re: TGIDQ New Features
7/28/2014, 5:02 pm
Like the goomba sitting on keebys head xD?
- DragonSoulShadow
- Posts : 4574
Gold : 44975
Likes : 24
Re: TGIDQ New Features
8/19/2014, 5:33 pm
Can anyone think of something that would bring back the popularity of the old days. Remember the time we went threw 15 pages in a day.
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