- Squishy RexMega Member
- Posts : 719
Gold : 44620
Likes : 28
Squishy Rex's CGFX Pack Development Thread
4/3/2013, 7:04 am
The next update for my pack will be released on it's first anniversary. Therefore, I have decided that although it will challenge the size of Red Yoshi's GFX Pack 3.1, I would like input from members of the community, to help make this as usable for as many members as possible.
The main purpose of this thread therefore is for me to post regularly (once a week or so) my progress, so that I can receive positive and negative feedback on different things included. Plus if there is anything that YOU think would be beneficial in be made SMBX compatible then please post tilesets and sprite sheets, or anything within reason. However, please do NOT bombard me with hundreds of sheets, try to post things that are very unique and/or well made.
The first amount of progress:
Currently Working on:
Squishy Rex's CGFX Pack
Approximate Size: 12MB
Folders: 351
Red Yoshi's GFX Pack 3.1
Approximate size: 190MB
Folders: 3736
Please feel free to leave any questions, I will check this topic daily so i can answer them.
The main purpose of this thread therefore is for me to post regularly (once a week or so) my progress, so that I can receive positive and negative feedback on different things included. Plus if there is anything that YOU think would be beneficial in be made SMBX compatible then please post tilesets and sprite sheets, or anything within reason. However, please do NOT bombard me with hundreds of sheets, try to post things that are very unique and/or well made.
The first amount of progress:
- Spoiler:
- -Sheets remaining to be completed: 67
- NEW Water! Both SMB3 and SMW foreground, transparent water.
- Logo in progress
- Userbar Updated
- Rex Playable completed
Currently Working on:
- Spoiler:
- Custom Chibibos
SMA4 Unused E-Reader stuff
Bubble Bobble Enemies
New Map Tileset
Squishy Rex's CGFX Pack
Approximate Size: 12MB
Folders: 351
Red Yoshi's GFX Pack 3.1
Approximate size: 190MB
Folders: 3736
Please feel free to leave any questions, I will check this topic daily so i can answer them.
- DakrasStandard Member
- Posts : 51
Gold : 43890
Likes : 0
Re: Squishy Rex's CGFX Pack Development Thread
4/13/2013, 7:04 pm
Will you add say,Megaman Graphics? Say, 1-6?
- Squishy RexMega Member
- Posts : 719
Gold : 44620
Likes : 28
Re: Squishy Rex's CGFX Pack Development Thread
4/14/2013, 3:37 am
Dakras wrote:Will you add say,Megaman Graphics? Say, 1-6?
Definitely, every enemy both NES and SNES. Maybe the Bosses and Mavericks as well.
- DakrasStandard Member
- Posts : 51
Gold : 43890
Likes : 0
Re: Squishy Rex's CGFX Pack Development Thread
4/15/2013, 7:07 pm
Haha,Sweet. Then i can finaly make a snakeman-style stage
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