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Squishy Rex
Squishy Rex
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Posts Posts : 719

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Squishy Rex's CGFX Pack Development Thread Empty Squishy Rex's CGFX Pack Development Thread

4/3/2013, 7:04 am
The next update for my pack will be released on it's first anniversary. Therefore, I have decided that although it will challenge the size of Red Yoshi's GFX Pack 3.1, I would like input from members of the community, to help make this as usable for as many members as possible.

The main purpose of this thread therefore is for me to post regularly (once a week or so) my progress, so that I can receive positive and negative feedback on different things included. Plus if there is anything that YOU think would be beneficial in be made SMBX compatible then please post tilesets and sprite sheets, or anything within reason. However, please do NOT bombard me with hundreds of sheets, try to post things that are very unique and/or well made.

The first amount of progress:
Spoiler:

Currently Working on:
Spoiler:

Squishy Rex's CGFX Pack
Approximate Size: 12MB
Folders: 351

Red Yoshi's GFX Pack 3.1
Approximate size: 190MB
Folders: 3736

Please feel free to leave any questions, I will check this topic daily so i can answer them. Squishy Rex's CGFX Pack Development Thread 2509337627
Dakras
Dakras
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Squishy Rex's CGFX Pack Development Thread Empty Re: Squishy Rex's CGFX Pack Development Thread

4/13/2013, 7:04 pm
Will you add say,Megaman Graphics? Say, 1-6?
Squishy Rex
Squishy Rex
Mega Member
Posts Posts : 719

Gold Gold : 44620

Likes Likes : 28

Squishy Rex's CGFX Pack Development Thread Empty Re: Squishy Rex's CGFX Pack Development Thread

4/14/2013, 3:37 am
Dakras wrote:Will you add say,Megaman Graphics? Say, 1-6?

Definitely, every enemy both NES and SNES. Maybe the Bosses and Mavericks as well.
Dakras
Dakras
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Posts Posts : 51

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Squishy Rex's CGFX Pack Development Thread Empty Re: Squishy Rex's CGFX Pack Development Thread

4/15/2013, 7:07 pm
Haha,Sweet. Then i can finaly make a snakeman-style stage
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Squishy Rex's CGFX Pack Development Thread Empty Re: Squishy Rex's CGFX Pack Development Thread

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