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Squishy Rex's CGFX Pack v1.7

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Squishy Rex
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Squishy Rex
Squishy Rex
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Squishy Rex's CGFX Pack v1.7 - Page 5 Empty Squishy Rex's CGFX Pack v1.7

3/29/2013, 8:47 am
Message reputation : 100% (5 votes)
First topic message reminder :

Squishy Rex's CGFX Pack v1.7 - Page 5 WRjtwQm

Here's a Christmas gift from me to you all, v1.7 is now out and ready to go. There's plenty of stuff to sink your teeth into, although with your first point of call really should be the SMB1 folder. There's a ton of 8-bit enemies in every available NES palette. You'll be able to add a bit of variety to those NES levels now. Though, if it's 16-bit graphics you're after don't forget to stop by the YSA and YI folders. Anyway, I won't spoil too much, so have a look and get creative!

 All GFXs in v1.0 - v1.2 that are of bad quality have all been updated. All previous version screenshots are purely referential for their corresponding downloads. For the first time ever, you can download the previous versions of my GFX Pack and check out its evolution, though no GFX have been removed, so if you want everything then just download v1.6. 

*PLEASE READ THIS! The GFX SMB3 Tweester (Tornado) has a high, jumping framerate to work properly, this however, may cause seizures if you suffer from any medical conditions like Epilepsy. Please use it at your own risk. Wherever this GFX is made available for download this warning is also made well seen.

Pack Information:
Size: 34.6 MB
Size on Disk: 57.9 MB
Files: 9,150
Folders: 2,348

NEW:
Be sure to check out these folders for heaps of new content:
Spoiler:

Gallery:
v1.0 & v1.1
Spoiler:
v1.2
Spoiler:
v1.3
Spoiler:
v1.4 & v1.5
Spoiler:

v1.6
Spoiler:

v1.7
Spoiler:

Downloads:
Spoiler:

Support this GFX Pack!
CODE: SELECT ALL
Code:
[url=http://www.supermariobrosx.org/forums/viewtopic.php?f=31&t=1328][img]http://i.imgur.com/wRjtwQm.png[/img][/url]

Please enjoy and give credit for anything you use. Feel free to use them for any non-SMBX fangames you are creating too. Have fun!


Last edited by Squishy Rex on 5/5/2015, 2:03 am; edited 3 times in total (Reason for editing : v1.7 Update)

xtremgamer51
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Shaq
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Squishy Rex's CGFX Pack v1.7 - Page 5 Empty Re: Squishy Rex's CGFX Pack v1.7

7/14/2013, 11:58 am
Hay what are the koopalings replacing aslo do you think you can make a version of the koopalings in the clowncar replacing wart with a text that makes them fly becuase im not very good with events and layer :S


EDIT:here squishy this should help you a bit more theres also a bonus that would be asome if you did it :D 
        https://s1347.photobucket.com/user/xtremgamer51/media/clowncarkoopakids_zps756a9e6f.png.html?sort=3&o=0
RFan
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Squishy Rex's CGFX Pack v1.7 - Page 5 Empty Re: Squishy Rex's CGFX Pack v1.7

7/15/2013, 11:56 am
Squishy Rex wrote: I might make the Mario Clown Car replace the rideable one in the SMW NPCs section though.
That doesn't work though... :/
xtremgamer51
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Squishy Rex's CGFX Pack v1.7 - Page 5 Empty Re: Squishy Rex's CGFX Pack v1.7

7/15/2013, 12:19 pm
Starz Lol wrote:
Squishy Rex wrote: I might make the Mario Clown Car replace the rideable one in the SMW NPCs section though.
That doesn't work though... :/

Well if it replaces the koopa clown car it probably will work but im pretty sure its impossible to make it do what it does in nsmbwii which is dash in to things and knock them back like what you had to do to defeat BJ(stands for bowser jr)In his world 6 fight
RFan
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Squishy Rex's CGFX Pack v1.7 - Page 5 Empty Re: Squishy Rex's CGFX Pack v1.7

7/15/2013, 12:49 pm
xtremgamer51 wrote:
Starz Lol wrote:
Squishy Rex wrote: I might make the Mario Clown Car replace the rideable one in the SMW NPCs section though.
That doesn't work though... :/

Well if it replaces the koopa clown car it probably will work
Nope, still impossible. I tried a rideable Paragoomba, it still doesn't work.
Jams - ADventuresVDO
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Squishy Rex's CGFX Pack v1.7 - Page 5 Empty Re: Squishy Rex's CGFX Pack v1.7

7/15/2013, 1:50 pm
Yes it does, technically, if you use the airship thing.  It counts.
xtremgamer51
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Squishy Rex's CGFX Pack v1.7 - Page 5 Empty Re: Squishy Rex's CGFX Pack v1.7

7/15/2013, 1:54 pm
ADventuresVDO wrote:Yes it does, technically, if you use the airship thing.  It counts.

 Yeah that would work.Hay I think you can make it work with the clown car as well but It has to be the exact same size I think
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Squishy Rex's CGFX Pack v1.7 - Page 5 Empty Re: Squishy Rex's CGFX Pack v1.7

7/22/2013, 2:10 pm
:P Awesome GFX pack!
metroid fan
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Squishy Rex's CGFX Pack v1.7 - Page 5 Empty Re: Squishy Rex's CGFX Pack v1.7

7/23/2013, 4:48 pm
amazing package, you knew how to make a package, really
Squishy Rex
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Squishy Rex's CGFX Pack v1.7 - Page 5 Empty Re: Squishy Rex's CGFX Pack v1.7

8/13/2014, 6:47 am
Regardless, whether or not the update is only seven days away, I figured I really should update the page from v1.3 to v1.5. Anyway enjoy!
Manfred von Karma
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Squishy Rex's CGFX Pack v1.7 - Page 5 Empty Re: Squishy Rex's CGFX Pack v1.7

8/13/2014, 10:49 am
Oh, I love this pack! Sadly, many of the members who posted in this topic are....missing? Anyways, great job as always Squishy.
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Squishy Rex's CGFX Pack v1.7 - Page 5 Empty Re: Squishy Rex's CGFX Pack v1.7

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