TMKS: Heroes United (New Update)
+15
Guilherme Borges
Firespike33
Jams - ADventuresVDO
K-leb25
Cloud
RFan
Shade
maticapomen
Turnip
chuck33
Kazzoo
MarioWizzerd
Minomutchi
Arceus
Squishy Rex
19 posters
- Squishy RexMega Member
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TMKS: Heroes United (New Update)
3/26/2013, 9:05 am
First topic message reminder :
After much consideration, I have decided to merge both "Super Mushroom Kingdom" and "Yoshi & Rex: Dynamic Dinos". Thus creating, "The Mushroom Kingdom Story: Hero's United". The two original topic will be locked and archived soon.
Story:
Playable Characters:
Power-Ups:
Levels:
Worlds:
Screenshots:
Demos:
Progress:
Beta Testers: All places taken, sorry.
Let's Play/Trailer:
GFX Designers:
Now all I can say is just leave some feedback I guess, become part of the team or just support the project. Rex out!
Story:
- Spoiler:
- Bowser has destroyed the Radiance Star, a Star made entirely from crystal prisms, which sustains peace and light in the Lost Worlds. The shards have scattered themselves across the Lost Worlds, as a last ditch attempt to stop Bowser from harboring their power for evil. Now with Yoshi and Rex at their side, Mario, Luigi, Peach and Toad set out to clean up Bowser's tyrannical mess and restore peace to the Lost Worlds. And Link caught some sickness and couldn't join them so yeah...
Playable Characters:
- Spoiler:
-Mario
-Luigi
-Toad
-Peach
-Rex (Replaces Mario)
-Yoshi (Replaces Luigi)
*Rex and Yoshi take over from the Mario Bros. on certain Worlds and hand the spotlight back to them at the end of a Rex and Yoshi World.
Power-Ups:
- Spoiler:
From Left to Right:
Super Mushroom
Fire Flower
Ice Flower
Super Leaf
Tanooki Suit
Hammer Suit
1-Up Mushroom (Glows Rainbow Colours)
Mega Mushroom (Yep it now exists!)
P-Balloon
Frog Suit
Penguin Suit
Gold Flower
The Flying Mushrooms:
Gold Crown Mushroom: The Goal
White Winged Mushroom: Checkpoint
Levels:
- Spoiler:
START: Pretty Obvious
Yellow Levels: One Exit, One Shard
Red Levels: Two Exits, One Shard
Yellow Path-less Level: Top Secret Area
Warp Pipe/Door: Transports you to a sub-map or new World.
Fortress: One Exit, One Shard
Shell Dome Fortress: One Exit*, One Shard (* Sometimes Two Exits)
Bowser's Castle: Two Exits, One Shard
Pyramid: Two Exits, One Shard
Navy: One Exit, One Shard
Airship: One Exit One Shard
Skull: Can be a Boss Battle, Enemy Battle or Super-Hard Level, One Exit One Shard
Canoe: Allows you to access smaller islands
Hand Trap: One Exit, No Shard,1 Rare Item, Enemy Battle
Enemy Battle: Defeat all enemies (e. Hammer Bros.) to earn One Shard or 1 Rare Item.
Ghost House: Two Exits*, One Shard (*Sometimes a Boss Battle)
Ally's Castle: Possibly a Mushroom King with some advice or needs help because he was transformed...again.
Yoshi House: Only 4 exist. Unlocks a rideable Green, Red, Yellow and Blue Yoshi.
Challenge House: Similar to a Skull Level but with less difficulty, One Exit, One Shard
Toad's Mighty Mushroom House: Unlock doors as you collect Shards to gain access to different Items... and possibly a Stop Watch!
Treasure Ship: The Shy Thief is at it again! Go get back that Gold and defeat the mini-boss. One Exit, One Boss, One Shard
Star Path: One Exit, One Shard
Para-Beetle Puzzles: Defeat the puzzle level to gain one Shard.
Pipe Cannon: Idetical to Warp Pipes, but really hard to find. Each contains one Shard at the end and a chance at a Rare Item!
Paths:
Dirt Path: Normal paths around the map.
Train Tracks: Found mainly underground, can sometimes indicate a Mine Cart or Train Level...
Worlds:
- Spoiler:
MAP: The all important Map! I am using the same stuff from SMK, bu the map will be bigger and better, I guarantee it!
0. Yossy Plains
Sub-Map: None
1. The Emerald Grasslands:
Sub-Map: Emerald Underland
2. The Golden Dunes:
Sub-Map: Dry Dry Passage
3. Refresher Waters:
Sub-Map: None
4. The Ancient Forests:
Sub-Map: Haunted Swamp
5. Land of the Giants:
Sub-Map: None
6. The Starry Sky Gardens:
Sub-Map: Clouded Peak
7. Mountainside Ruins:
Sub-Map: None
8. Shimmering Snow-Fields:
Sub-Map: None
9. Pipe Maze:
Sub-Map: Piped Passageway
10. Molten Dark Lands:
Sub-Map: Fahrenheit Mines
11. Land of the Crystal Star
Sub-Map: None
Mini-Lands (Rex and Yoshi)
1. Grinding Grotto
2. Dino Mountain
3. The Dream World
Screenshots:
- Spoiler:
Demos:
- Spoiler:
- You expect one now?! Wait a while!
Progress:
- Spoiler:
World 0: 50%
4 Levels Completed
Beta Testers: All places taken, sorry.
- Spoiler:
1. Squishy Rex
2. Jirachi
3. Minomutchi
4. Bryan_Phoenix
5. Cloud
6. Starz-Lol
7. Furry Kazzoo
Let's Play/Trailer:
- Spoiler:
- 1. If anyone wants to make one when enough progress has been made then let me know.
GFX Designers:
- Spoiler:
- Lunar:Bryan_Phoenix
Lunar:
GFX Scout:Bryan_Phoenix
GFX Scout: MarioWizzerd
GFX Scout: Kazzoo
If you can rip stuff from Lunar Magic then you have a Lunar Position, or you can be a Scout and find stuff you think would work well in the episode. It can be in sheet form!
Now all I can say is just leave some feedback I guess, become part of the team or just support the project. Rex out!
- Squishy RexMega Member
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Re: TMKS: Heroes United (New Update)
5/15/2013, 4:21 am
Guilherme Borges wrote:the cape feather
If you mean "Am I using the Cape Feather?", probably not, since my SMW styled worlds will be using my Rex and Yoshi playables, instead of Mario and Luigi. But thanks for asking anyway.
- Squishy RexMega Member
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Re: TMKS: Heroes United (New Update)
5/20/2013, 6:29 am
Well... I'm not overly happy. All progress was lost due to who knows what. Thankfully I have all of the Map and in game graphics that were going to be default items in this episode. I have saved 2 levels (the one with the Sharks and the one with the Fire Snakes). I'm not cancelling this since I wasn't too far in progress, which has given me a chance to rethink certain things and add new World Map Tiles, scenery and level design. I will upload new screens when I can including the new and very much improved, but incomplete World 1.
The Map Tiles are all custom (except for the water and lava tiles) so 4 tiles out of 320 or so are not custom.
I will take down the old screens that no longer are part of the project and at least 2 back-ups will be made. But in any case this project is still going ahead!
The Map Tiles are all custom (except for the water and lava tiles) so 4 tiles out of 320 or so are not custom.
I will take down the old screens that no longer are part of the project and at least 2 back-ups will be made. But in any case this project is still going ahead!
- K-leb25Standard Member
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Re: TMKS: Heroes United (New Update)
5/20/2013, 6:55 am
Squishy Rex wrote:Well... I'm not overly happy. All progress was lost due to who knows what.....
Oh come on! I was looking forward to a beta soon, but now I'll have to wait forever! >8(
Sometimes there are just annoyingly strange occurrences in this world that you'd kill to know how they actually occurred. Like how my headphone cable broke just earlier today. It looks fine! Why am I not hearing anything on the left ear pod! ARRGGGHH!!!
Re: TMKS: Heroes United (New Update)
5/20/2013, 5:12 pm
Aww Rex. Good you donĀ“t cancel this! ^^ I was in shock when I was starting to read XD
- CloudFounder & Administrator
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Re: TMKS: Heroes United (New Update)
5/20/2013, 7:32 pm
K-leb25 wrote:Squishy Rex wrote:Well... I'm not overly happy. All progress was lost due to who knows what.....
Oh come on! I was looking forward to a beta soon, but now I'll have to wait forever! >8(
Sometimes there are just annoyingly strange occurrences in this world that you'd kill to know how they actually occurred. Like how my headphone cable broke just earlier today. It looks fine! Why am I not hearing anything on the left ear pod! ARRGGGHH!!!
Don't be so harsh on him. It's very easy to lose your enthusiasm on SMBX projects, which happens to me almost every time I use the game. I'm surprised he didn't cancel this, in truth; but I am glad to see it won't be cancelled.
- K-leb25Standard Member
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Re: TMKS: Heroes United (New Update)
5/21/2013, 2:21 am
Cloud wrote:K-leb25 wrote:Squishy Rex wrote:Well... I'm not overly happy. All progress was lost due to who knows what.....
Oh come on! I was looking forward to a beta soon, but now I'll have to wait forever! >8(
Sometimes there are just annoyingly strange occurrences in this world that you'd kill to know how they actually occurred. Like how my headphone cable broke just earlier today. It looks fine! Why am I not hearing anything on the left ear pod! ARRGGGHH!!!
Don't be so harsh on him. It's very easy to lose your enthusiasm on SMBX projects, which happens to me almost every time I use the game. I'm surprised he didn't cancel this, in truth; but I am glad to see it won't be cancelled.
What? I'm not being harsh on him. I'm just stating my annoyance to the fact that his progress got lost somehow and I am in no way blaming it on him. I am too glad to see it being continued - anybody would.
- Squishy RexMega Member
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Re: TMKS: Heroes United (New Update)
5/21/2013, 8:09 am
Thanks guys, it's really nice to know that I have some support with this. I can't wait to reveal the whole world map to everyone and I will have those new screens soon. Also, to keep your minds at rest, I won't cancel this project ever. It may take a long time to complete, but it is going to be completed.
- Maxy-MNewbie Member
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Re: TMKS: Heroes United (New Update)
5/21/2013, 1:16 pm
Simply Excellent, I like your design and graphics.
- Squishy RexMega Member
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Likes : 28
Re: TMKS: Heroes United (New Update)
5/22/2013, 5:16 am
Thank you Maxy-M, I hope you will enjoy it when I eventually complete Demo 1.
Also this is a request for anyone:
Can someone find or does someone have the sound effect from NSMB2/3DLand that the Note Blocks make when Mario performs a big jump?
Also this is a request for anyone:
Can someone find or does someone have the sound effect from NSMB2/3DLand that the Note Blocks make when Mario performs a big jump?
- Shade
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Re: TMKS: Heroes United (New Update)
5/22/2013, 6:17 pm
Oh, and Squishy Rex, remember if you need help with anything let me know, I love this project so far and I can't wait until it is complete.
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