Epic World 2013 - "It's a Trap!"
2/14/2013, 11:46 pm
This is my new SMB level of my next Project that has many traps along the way!, enjoy
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- MarioWizzerdMega Member
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Re: Epic World 2013 - "It's a Trap!"
2/16/2013, 6:21 am
...grass blocks, 16-bit anyway I watch video.Looks fun!
- N-MANStandard Member
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Re: Epic World 2013 - "It's a Trap!"
3/17/2013, 6:19 am
Good job!
Downloading...
Downloading...
- DarkYoshiStandard Member
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Re: Epic World 2013 - "It's a Trap!"
3/17/2013, 6:54 am
A Catmario styled level. I like that type of levels a lot, but they are always frustrating me and making me angry xD. I also know it is a bit a joke level but it is not bad. Most of the time if poeple are making joke levels they are just placing random blocks everywhere. But you realy tried to design it good, and you did that very well. But you used 16 bit graphics and 8-bit graphics, that realy doesn't fit each other. I realy would suggest to remove the 8 bit graphics and replace them with 16-bit versions. I also think the smb3 bullit bull launchers and smb3 pipes needs to be replaced. And the background, you could better use the regular smb1 one. I actually enjoyed playing the level a lot, but the traps are realy anoying and frustrating, but I knew that when I started playing this level so that is no problem I also got one more suggestion for you, you could add more bgos and 16 bit ones. That will make the level look a lot more intresting.
I would rate this level 14.5/20
Because it was a very funny level, but to many clashing graphics. Fix that and the level has no bugs anymore. I also think you like the word ''random'' cause SM-boy random in the level?
I would rate this level 14.5/20
Because it was a very funny level, but to many clashing graphics. Fix that and the level has no bugs anymore. I also think you like the word ''random'' cause SM-boy random in the level?
- shinbisonStandard Member
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Re: Epic World 2013 - "It's a Trap!"
3/17/2013, 9:45 pm
The design is pleasant, level is good, but you could better organize the Npcs, never mix 16-bit with 8-bit, a tileset of 8-bit would be well, I felt lack of pipes, but ok. :)
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