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Chad
Chad
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Projectile Pipeworks Empty Projectile Pipeworks

4/16/2011, 10:21 am
This is kind of an older level, but I hope you enjoy it. There's also a (not so) secret exit. Credit goes to Legend-tony980 for all custom graphics.

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Cloud
Cloud
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Projectile Pipeworks Empty Re: Projectile Pipeworks

4/25/2011, 1:18 pm
This looks good! I'll try it and post a review later.
Kay Faraday
Kay Faraday
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5/27/2011, 3:10 pm
Okay... Rating time!

Level Design
The level looked simple enough when i looked this one over. Some more NCPs and stuff. I didn't really think it to be as much of a challenge then it was until i pressed "Enter" though..

This level crazy kinda crazy. Now after i got on top of that green pipe next to the red one shooting Koopas i noticed i took a hit.. from an invisible NCP maybe? I found it very irritating after about the 5th time it happened. Now that switch, that supposed to be hit. Now... I will try my hardest to hit and and get back to land on the ground, but no, i keep dying.. Every.. Single.. Time.. I hit the block, every time. I know it's gotta be possible but it just really annoyed me so i didn't get beyond that point.

To be fair though the level before that wasn't to bad at all, just average.

My Rating: 6.5/10

Graphics
I don't know how many custom graphics there were but i only noticed that they were the switch and the blocks. SO nothing else really to say, besides the rest of the graphics really fit the level.

My Rating: 7.5/10

Music Choice
I really have nothing to say about the first Part.. It just sounds kinda crazy and stuff. The cave part sounds really good. Judging by part 4 it'sa boss.So the music fit pretty well in that one. For the most part most of the level had the same music though, so nothing really new.

My Rating: 6.5/10

Scenery
Nothing to say.

My Rating: 10/10

Overall
Level Design: 6.5/10
Graphics: 7.5/10
Music Choice: 6.5/10
Scenery: 10/10!

Pretty good, level for the part i could play, o the other hand. I still can't get past the thought of that block..
Chad
Chad
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Projectile Pipeworks Empty Re: Projectile Pipeworks

5/27/2011, 6:35 pm
Thanks for the review. This level definitely isn't one of my better ones. The idea behind the red switch block was to watch the Goomba generator on the left. The Goomba would walk across the ground there and fall near the switch, and the point was to give the player an idea of where the ground ended there. It's possible to stand directly under the left edge of the switch, hit it, and then turn back. But I probably could have changed that part. As for the pipe next to the Koopa generator, that one's supposed to have a jumping Piranha Plant. I know I didn't make it invisible, but if it became that way somehow, I'll have to reupload. I checked it on my end and it's visible.
Kay Faraday
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Projectile Pipeworks Empty Re: Projectile Pipeworks

5/28/2011, 8:02 am
To be truthful about most of the stuff in your levels are invisible to me, except in the Summer Shores level.
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