i thought it would be a fun to share our ideas for inventive amiibo modes for existing games. Share the amiibo support of your dreams! Here's my go at it:
Breath of the Wild amiibo freeplay/survival mode.
This would be a free play map mode of the game where tapping a Legend of Zelda amiibo gives you access to that character. Characters would have certain advantages over others. For instance Sheik has high stealth, but takes more damage, Ganondorf has high defense but poor stealth and is slow. Story events would be inactive, shrines have limited access (more on that later), you can only warp to towers that you've been to in the mode, and there are no additional costumes to change into.
Characters level up from experience gained in combat instead of using spirit orbs. Each amiibo figure would have a unique set of default weapons that, although are breakable regenerate and increase damage (or in case of shield increase durability) as they level other weapons and shields must be collected normally. Leveling up will also increase hearts, stamina, and slots.
Each day a set number of shrines will become active and their positions would be marked on your map. They will all be combat trails or bosses that net you massive experience points if beaten.
Level, experience points, and items of course can be saved to the amiibo.
Breath of the Wild amiibo freeplay/survival mode.
This would be a free play map mode of the game where tapping a Legend of Zelda amiibo gives you access to that character. Characters would have certain advantages over others. For instance Sheik has high stealth, but takes more damage, Ganondorf has high defense but poor stealth and is slow. Story events would be inactive, shrines have limited access (more on that later), you can only warp to towers that you've been to in the mode, and there are no additional costumes to change into.
Characters level up from experience gained in combat instead of using spirit orbs. Each amiibo figure would have a unique set of default weapons that, although are breakable regenerate and increase damage (or in case of shield increase durability) as they level other weapons and shields must be collected normally. Leveling up will also increase hearts, stamina, and slots.
Each day a set number of shrines will become active and their positions would be marked on your map. They will all be combat trails or bosses that net you massive experience points if beaten.
Level, experience points, and items of course can be saved to the amiibo.