Link: https://1drv.ms/f/s!ArRNHbNijxgrhmK1KZ5yiBr7b3cs
Hello, everyone. My name is The Ultikirby. Call me UK if you want. I have been working on a game for the past 1.25 years on and off called Amiismash. I’ve been working on it with a friend called Texaswill and with some other friends. I want to get back to improving the 1st game of the series, Amiismash Origins I posted this game once on the Amiibo Sub-Reddit, and it wasn’t long until it got buried with all the other topics.
I’ve been following Amiibo Dojo for many months, and have come to really trust it. I eventually came across the Cloud 9 Forums. I wanted to share my creation here as it is desperately in need of feedback. Please take time to read it and give feedback below please. Remember, this is my creation, so please don’t claim credit for something you didn’t create. Everything else is related to Nintendo, and I am not claiming it whatsoever.
Here’s how the game works: 2 players have a specific amount of Battlesheets. It is an area with 2 x 2 spaces on which a maximum number of 4 Amiibo may be positioned on. Depending on the starting number of Amiibo both players have selected (12, 20, 24, etc.), the number of Battlesheets changes. It is a player’s job to put Amiibo on these Battlesheets. 1st on their own territory, and then on their enemy’s territory. People have described this to me as Amiibo with chess, or Command and Conquer. The game is a lot deeper than this, but this is as basic as it gets. Your final objective is to try and take control of as many Battle Sheets as possible before 1 player is defeated.
When 2 opposing Amiibo come face-to-face, a player may initiate a battle. This battle takes place in Smash 4 for Wii U. That’s right: Smash is the battle engine. All battles take place in Smash 4. As I said, the game has more mechanics and is deeper than what I can get into here. For example, an Amiibo Leader is the leader of all the Privates, or the other Amiibo. The leader has 3 lives, and if all of them expire; this is another way to game over.
Here is my view on this: the game has a steep learning curve to it without the use of a document helping to explain to new players how to play the game. The current document which does this, or at least attempts to, is the Amiistarter Origins document. The document Amiismash Origins is just a rule sheet for the game. It only explains the rules and what players can do with them. The Amiistarter document is really confusing and has too much information from the limited feedback I’ve gotten. I thought of creating a FAQ of questions people might ask about this game. Let me know on what I should do.
Amiismash Origins is mostly complete with many theoretical bugs, and I say theoretical as the game has not been tested out much, worked out. After I post this, I’m going to do another major overhaul of the game to simplify it while making it easier to understand. I once had 3 games being developed at once, but I went back to the base to develop it as strongly as I could. This way I can expand the game for future concepts for future sequels. I have a ton of them too. This strong base now is Amiismash Origins.
Let me know what you think everyone as I really want to get into the sequel for this game, soon.
Hello, everyone. My name is The Ultikirby. Call me UK if you want. I have been working on a game for the past 1.25 years on and off called Amiismash. I’ve been working on it with a friend called Texaswill and with some other friends. I want to get back to improving the 1st game of the series, Amiismash Origins I posted this game once on the Amiibo Sub-Reddit, and it wasn’t long until it got buried with all the other topics.
I’ve been following Amiibo Dojo for many months, and have come to really trust it. I eventually came across the Cloud 9 Forums. I wanted to share my creation here as it is desperately in need of feedback. Please take time to read it and give feedback below please. Remember, this is my creation, so please don’t claim credit for something you didn’t create. Everything else is related to Nintendo, and I am not claiming it whatsoever.
Here’s how the game works: 2 players have a specific amount of Battlesheets. It is an area with 2 x 2 spaces on which a maximum number of 4 Amiibo may be positioned on. Depending on the starting number of Amiibo both players have selected (12, 20, 24, etc.), the number of Battlesheets changes. It is a player’s job to put Amiibo on these Battlesheets. 1st on their own territory, and then on their enemy’s territory. People have described this to me as Amiibo with chess, or Command and Conquer. The game is a lot deeper than this, but this is as basic as it gets. Your final objective is to try and take control of as many Battle Sheets as possible before 1 player is defeated.
When 2 opposing Amiibo come face-to-face, a player may initiate a battle. This battle takes place in Smash 4 for Wii U. That’s right: Smash is the battle engine. All battles take place in Smash 4. As I said, the game has more mechanics and is deeper than what I can get into here. For example, an Amiibo Leader is the leader of all the Privates, or the other Amiibo. The leader has 3 lives, and if all of them expire; this is another way to game over.
Here is my view on this: the game has a steep learning curve to it without the use of a document helping to explain to new players how to play the game. The current document which does this, or at least attempts to, is the Amiistarter Origins document. The document Amiismash Origins is just a rule sheet for the game. It only explains the rules and what players can do with them. The Amiistarter document is really confusing and has too much information from the limited feedback I’ve gotten. I thought of creating a FAQ of questions people might ask about this game. Let me know on what I should do.
Amiismash Origins is mostly complete with many theoretical bugs, and I say theoretical as the game has not been tested out much, worked out. After I post this, I’m going to do another major overhaul of the game to simplify it while making it easier to understand. I once had 3 games being developed at once, but I went back to the base to develop it as strongly as I could. This way I can expand the game for future concepts for future sequels. I have a ton of them too. This strong base now is Amiismash Origins.
Let me know what you think everyone as I really want to get into the sequel for this game, soon.
Last edited by The Ultikirby on 3/17/2017, 6:14 pm; edited 6 times in total