Hi there! I was considering picking up the Mii gunner and Brawler amiibos, (seeing as Pacman can win a tournament, anything this possible) maybe the sword one but he might join my coin army. So, I'll most likely order the 3 pack. While I can assume the bonuses and stat setup of the amiibos, I have a question of which specials were the best.
For mii gunner, this is what I was considering...
1: Because charge shot is awesome.
1 or 3 (can't decide): I like the spacing 1 gives, but I also like the long range pressure 3 gives as well.
2: Because it can kill well.
1 or 3 (can't decide): I like the ability of the reflect, but absorbing vortex is pretty nice as well.
As for training, I would assume training it like a samus amiibo. Would this be correct?
For a brawler:
2: I like ultimate uppercut's idea of a nice little KO option, but I'm worried if it will translate well into an amiibo. I mean, it's similar to the Donkey Punch from DK, and I know his amiibo kind of uses it wrong from what I read, but I want your opinion on this. If not, I'll put it to Shot Put.
1: Probably his best horizontal recovery.
2 or 3 (Can't decide): I like both, as 2 is a really nice KO move for its recovery, but 3 is also a good recovery and kill move. I saw Amiibo Dan go piston punch, and others, but is it better?
2: All the recovery.
And what should I prioritize for the brawler? Like, how should I teach him?
Anyway, thanks for reading, and I hope you consider giving me some advice! Also, is it even worth it to do sword fighter?
For mii gunner, this is what I was considering...
1: Because charge shot is awesome.
1 or 3 (can't decide): I like the spacing 1 gives, but I also like the long range pressure 3 gives as well.
2: Because it can kill well.
1 or 3 (can't decide): I like the ability of the reflect, but absorbing vortex is pretty nice as well.
As for training, I would assume training it like a samus amiibo. Would this be correct?
For a brawler:
2: I like ultimate uppercut's idea of a nice little KO option, but I'm worried if it will translate well into an amiibo. I mean, it's similar to the Donkey Punch from DK, and I know his amiibo kind of uses it wrong from what I read, but I want your opinion on this. If not, I'll put it to Shot Put.
1: Probably his best horizontal recovery.
2 or 3 (Can't decide): I like both, as 2 is a really nice KO move for its recovery, but 3 is also a good recovery and kill move. I saw Amiibo Dan go piston punch, and others, but is it better?
2: All the recovery.
And what should I prioritize for the brawler? Like, how should I teach him?
Anyway, thanks for reading, and I hope you consider giving me some advice! Also, is it even worth it to do sword fighter?